NVIDIA announces financial results for first quarter fiscal 2020
16 May 2019 Santa Clara - NVIDIA has reported revenue for the first quarter ended April 28, 2019, of $2.22 billion compared with $3.21 billion a year earlier and $2.21 billion in the previous quarter.
GAAP earnings per diluted share for the quarter were $0.64, compared with $1.98 a year ago and $0.92 in the previous quarter. Non-GAAP earnings per diluted share were $0.88 compared with $2.05 a year earlier and $0.80 in the previous quarter.
"NVIDIA is back on an upward trajectory", stated Jensen Huang, founder and CEO of NVIDIA. "We've returned to growth in gaming, with nearly 100 new GeForce Max-Q laptops shipping. And NVIDIA RTX has gained broad industry support, making ray tracing the standard for next-generation gaming."
"Despite the near-term pause in demand from hyperscale customers, the application of AI continues to accelerate. AI adoption is accelerating in the world's largest industries, moving beyond the Cloud to the edge where AI processing has to be instantaneous. We're excited about our pending acquisition of Mellanox, which will help us drive data center architecture for high performance computing and AI from the Cloud to the edge", he stated.
As previously communicated, NVIDIA intends to return $3.00 billion to shareholders by the end of fiscal 2020, including $700 million in share repurchases made during the fourth quarter of fiscal 2019. In the first quarter of fiscal 2020, the company returned $97 million in quarterly cash dividends.
NVIDIA will pay its next quarterly cash dividend of $0.16 per share on June 21, 2019, to all shareholders of record on May 31, 2019.
NVIDIA's outlook for the second quarter of fiscal 2020 is as follows:
- Revenue is expected to be $2.55 billion, plus or minus 2 percent.
- GAAP and non-GAAP gross margins are expected to be 59.2 percent and 59.5 percent, respectively, plus or minus 50 basis points.
- GAAP and non-GAAP operating expenses are expected to be approximately $985 million and $765 million, respectively.
- GAAP and non-GAAP other income and expense are both expected to be income of approximately $27 million.
- GAAP and non-GAAP tax rates are both expected to be 10 percent, plus or minus 1 percent, excluding any discrete items. GAAP discrete items include excess tax benefits or deficiencies related to stock-based compensation, which are expected to generate variability on a quarter by quarter basis.
During the quarter, NVIDIA reached a definitive agreement to acquire Mellanox Technologies Ltd. for $125 per share in cash, representing a total enterprise value of approximately $6.9 billion. Once complete, the combination is expected to be immediately accretive to NVIDIA's non-GAAP gross margin, non-GAAP earnings per share, and free cash flow. The transaction is expected to close by the end of the calendar year.
Since the end of the fourth quarter of fiscal 2019, NVIDIA has achieved progress in these areas:
1. Data Center
- Introduced the NVIDIA CUDA-X AI platform for accelerating data science.
- Announced availability of NVIDIA T4 Tensor Core GPUs from leading OEMs, as well as Amazon Web Services.
- Partnered with top global system builders to create powerful data-science workstations integrating NVIDIA Quadro RTX GPUs and NVIDIA CUDA-X AI.
- Launched beta access to NVIDIA Quadro Virtual Workstation software in the Alibaba Cloud Marketplace.
- Teamed up with the American College of Radiology to use the NVIDIA Clara AI toolkit to enable its members across the U.S. to create and use AI for diagnostic radiology in their own facilities.
- Introduced the GeForce GTX 1660 Ti, GTX 1660 and GTX 1650 gaming GPUs with improved performance and efficiency for today's most popular games.
- Announced a record number of gaming laptop models based on Turing GPUs from the world's top makers, bringing the total launched this year to nearly 100.
- Announced that real-time ray tracing is now integrated into Unreal Engine and Unity, the worlds most popular commercial game engines.
3. Professional Visualization
- Announced expanded adoption of NVIDIA RTX ray-tracing technology by the world's top 3D application providers.
- Unveiled the NVIDIA Omniverse open-collaboration platform to simplify creative workflows for content creation.
- Partnered with Toyota Research Institute-Advanced Development to develop, train and validate self-driving vehicles.
- Unveiled NVIDIA DRIVE AP2X, a complete Level 2+ automated driving solution encompassing DRIVE AutoPilot software, DRIVE AGX and DRIVE validation tools.
- Introduced NVIDIA DRIVE AV Safety Force Field to enable safe, comfortable driving experiences.
- Announced availability of the NVIDIA DRIVE Constellation autonomous vehicle simulation platform.
5. Edge Computing
- Launched Jetson Nano, an AI computer that makes it possible to create millions of small, low-cost, low-power devices.
- Announced free public availability of NVIDIA Isaac SDK as a robotics developer toolbox for accelerating innovation and deployment.
- Announced that the NVIDIA Jetson AI computer platform now supports Amazon Web Services RoboMaker.
- Teamed up with AWS IoT Greengrass to enable customers to deploy AI and deep learning to millions of connected devices with NVIDIA Jetson.
- Collaborated with Microsoft to make cities smarter by integrating NVIDIA DeepStream Edge AI and Microsoft Azure IoT.